Friday, 21 October 2016

AD&D Briefs first thoughts & breakdown

BBC Edinburgh Festivals

  • Capture the spirit of the events for those who can't attend
  • BBC at the forefront - experimental technology
  • Make use of the millions of people at the festival
  • Bring it into people's homes + pockets 
  • Convey the nature and themes of the festival to those who want to attend but cant for whatever reason
  • Something unique to the BBC as a brand

Desperados
  • Music + purpose
  • Experiential + inspire physical participation
  • Think about spaces that bring people together - will you create a whole new event or tap into existing ones
  • How can the idea be bigger than the physical space
  • House Party Unplugged 
  • Groundbreaking but grounded
  • Avoid cliched Mexican themes 
  • See Rules on Responsible Commercial Communication
  • Music + positive change
  • Similar: Age UK, Oxfam, Coca-Cola Share A Smile

Hasbro
  • Party game for young adults
  • 16 - 26 year olds 
  • Not too edgy - no drinking :(
  • Reimagine or subvert existing media/games
  • There are loads of variations on Bop It/Monopoly/Risk etc, could look into that
  • Self contained - no app or screen or anything needed to play
  • Nail the big idea but theres room for craft 
  • How to position and promote your game
  • Strive for uniqueness
  • Keep it Simple 

John Lewis
  • Be true to the brand 
  • For time short urbanites - value newness and unique products
  • More than just shopping - aspiration, inspiration & more often than not an experience
  • Avoid retro route - modern, looking forwards
  • Think beyond just the stores themselves
  • Don't focus on London - needs to be accepting to everyone
  • Research into what people get out of John Lewis
  • Context is key
  • Realistic but not boring
  • About building relevance - not profit

BRIEF B-B-BREAKDOWN
  • Trying to ascend from just shops/products - socially relevant experiences
  • Interactive - people based - research needed as I don't know what normal people like 
  • Realistic aspirations - nothing mental and unachievable (well, nothing too mental)
  • Simplicity is key, nobody can be bothered with a complicated interactive shopping experience
  • Avoid cliches - whatever I think of straightaway needs to be dismissed or heavily developed
  • Spirit of the event (BBC) - I go to a lot of gigs and music/performance is a big influence of mine so I think I'd enjoy that and have the mindset to make something engaging
  • Connecting people all the time - does an app have to be developed? Don't fully understand how that kind of thing works 
  • Look at reinvention first to see what is successful and what isn't - and importantly, what was successful but isn't anymore
  • Beyond shops to other physical places people can interact in
  • Try to be consistently realistic without being boring
  • Focus on spaces that bring people together - gigs/cinemas/rallies/talks/lectures/sports etc
  • Capturing the nature of the brand - the feeling of Edinburgh Festivals through the eyes of a performer or member of the audience, the experience of shopping at John Lewis (and taking out a mortgage to buy a christmas tree)
  • Re-write and challenge the brief 

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