Tuesday, 29 November 2016

Storyboarding Workshop 2 notes

  • Storyboarding is a good filter for finding which ideas are good and which ideas are WORTHLESS
  • Walk cycles take ages - much easier for a torso bobbing along to look like its walking without the effort of animating its pesky legs
  • One of the functions of a storyboard is to try to get your idea across without having to explain it to anyone who sees it
  • Consider the introduction of depth, scale, pace, colour - make storyboards more complex to ensure a solid final idea
  • Empty space is important, can work in a comedic sense, can set the tone - every single frame doesn't have to be crammed

  • Overcomplicating compositions will just make their realisation more difficult to animate
  • Lack of movement builds tension
  • The smallest details are often the most successful
  • Angle/speed etc - the way something enters a frame can establish it as something funny, scary, emotional, exciting etc - the way something comes into the frame is AS important as what it does once it's there
  • Engage the audience - something that rises towards you or plummets away in three dimensions

  • The World Stare Competition - A simple idea done well is better than a complex one that's half done

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